AoeStats
← jgonzalezs1507

Nomad

509804831Analyzed
3v3 RM · 6d ago on Sep 28, 2026· 34m 5s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1582
+14
🇺🇸 Chinese · United States
1575
+14
🇲🇽 Tatars · Mexico
1445
+20
🇦🇷 Hindustanis · Argentina
1564
-17
🇨🇦 Slavs · Canada
1528
-16
🇨🇦 Gurjaras · Canada
1518
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,672 12:11 18:55 32:57 ⛏ Fish Boom FC into Fire Galleys
43 1,465 14:07 17:51 33:38 ⛏ Fish Boom FC
39 1,323 14:57 18:47 — ⛏ Fish Boom FC
36 1,213 12:52 19:09 — ⛏ Fish Boom FC
33 1,134 12:06 15:51 — ⛏ Fish Boom FC
32 1,106 13:11 19:38 — ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
8,650 13,560 3,360 1,735 27,305 32,589
10,120 10,473 5,005 950 26,548 28,887
8,975 8,357 3,230 1,625 22,187 23,424
7,780 7,861 2,600 1,150 19,391 19,320
6,005 6,405 3,055 2,250 17,715 19,734
6,050 5,601 1,115 1,180 13,946 13,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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