AoeStats
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Black Forest

505301314Analyzed
3v3 RM · 22d ago on Sep 8, 2026· 93m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Romans · Türkiye
775
+16
🇹🇷 Byzantines · Türkiye
710
+18
🇹🇷 Italians · Türkiye
674
+21
🇲🇽 Italians · Mexico
780
-19
🇦🇷 Burgundians · Argentina
758
-29
🇬🇧 Britons · United Kingdom
754
-33
Player eAPM Actions Feudal Castle Imperial Opening
28 2,604 14:26 22:15 34:38 ⛏ Fast Castle
20 1,841 11:55 23:23 37:06 ⛏ Fast Castle
15 1,416 13:17 21:37 38:49 ⚔ FC into Archers
12 1,108 12:24 22:05 34:06 ⛏ Fast Castle
11 1,053 13:52 22:59 36:31 ⛏ Fast Castle
5 507 14:26 26:13 40:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,240 46,301 34,475 3,750 135,766 144,183
46,020 39,003 39,585 3,730 128,338 161,050
49,340 31,494 40,745 4,565 126,144 156,987
45,830 19,992 36,005 4,265 106,092 131,137
26,945 30,063 19,025 3,205 79,238 121,318
17,405 11,747 7,645 1,850 38,647 54,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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