AoeStats
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Black Forest

504857113Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 49m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1126
+4
🇹🇷 Romans · Türkiye
761
+14
🇹🇷 Spanish · Türkiye
708
+16
🇹🇷 Italians · Türkiye
668
+18
🇺🇸 Ethiopians · United States
873
-19
🇨🇳 Magyars · China
733
-12
🇨🇷 Lithuanians · Costa Rica
690
-11
🇺🇸 Romans · United States
659
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 2,486 11:47 16:24 32:24 ⛏ Fast Castle
16 777 13:36 18:56 35:02 ⛏ Fish Boom FC
15 755 11:10 21:45 29:05 ⛏ Fast Castle
11 524 13:04 29:05 44:09
10 492 12:54 26:46 39:04
7 334 15:13 25:09 — ⛏ Fast Castle
1 40 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
24,740 23,195 12,505 2,950 63,390 84,641
23,450 10,935 17,010 1,725 53,120 58,565
16,665 9,642 9,515 950 36,772 44,379
17,980 7,315 6,590 1,420 33,305 44,947
8,265 9,688 4,740 1,595 24,288 34,274
8,710 7,859 4,315 2,270 23,154 28,638
50 25 0 0 75 317
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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