AoeStats
← Kaizoku Oh

Yucatan

510839475Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 82m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Cumans · United Kingdom
947
+18
🇳🇱 Mongols · Netherlands
941
+18
🇦🇷 Inca · Argentina
928
+19
🇸🇪 Celts · Sweden
903
+20
🇩🇪 Bohemians · Germany
1015
-21
🇩🇪 Malians · Germany
1013
-20
🇬🇧 Khmer · United Kingdom
972
-18
🇷🇴 Aztecs · Romania
935
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 4,214 10:27 15:44 40:45 ⛏ Fast Castle
48 3,971 11:58 17:16 35:50 ⛏ Fast Castle
37 3,006 11:24 15:52 32:41 ⛏ Fast Castle
27 2,204 10:35 16:47 34:29 ⛏ Fast Castle
25 2,015 11:40 16:10 40:18 ⛏ Fast Castle
24 1,932 13:03 21:03 38:14 ⛏ Fast Castle
16 1,331 9:48 15:58 57:50 ⛏ Fast Castle
10 855 12:02 19:20 34:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,590 65,490 24,625 4,100 140,805 160,495
18,800 55,095 40,940 15,380 130,215 157,041
57,820 23,880 20,105 4,135 105,940 118,362
44,275 15,650 34,315 2,900 97,140 121,267
42,250 21,106 20,435 9,730 93,521 99,322
30,670 37,875 19,250 2,600 90,395 99,203
30,550 35,904 15,440 5,140 87,034 105,693
19,650 13,045 9,440 3,850 45,985 51,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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