AoeStats
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Yucatan

510601137Analyzed
3v3 RM · 6h ago on Oct 1, 2026· 49m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vikings · France
1160
+15
🇩🇪 Mongols · Germany
1071
+19
🇩🇪 Armenians · Germany
1031
+20
1179
-20
🇷🇺 Tatars · Russia
1164
-19
1063
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,287 10:37 15:42 36:35 ⛏ Fast Castle
39 1,929 11:50 17:52 35:28 ⚔ Archer Rush
33 1,638 10:20 18:32 42:49 ⛏ Fast Castle
24 1,177 13:11 17:42 — ⛏ Fast Castle
19 957 12:35 25:44 44:25 ⚔ M@A FC
17 846 12:22 17:27 40:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,165 14,566 13,215 5,505 58,451 70,471
23,845 15,903 13,295 2,150 55,193 58,631
22,595 14,381 9,735 2,300 49,011 54,716
12,975 12,175 9,070 1,780 36,000 40,859
11,250 11,115 8,230 2,895 33,490 39,593
10,880 5,426 4,040 850 21,196 26,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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