AoeStats
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Arabia

510036585Analyzed
1v1 RM · 1d ago on Sep 29, 2026· 51m 7s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Magyars · Canada
1028
+15
🇨🇳 Magyars · China
1005
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,585 9:10 23:36 39:00 ⚔ Scout Rush
21 1,089 9:49 20:09 37:53

Resources

Player Food Wood Gold Stone Spent Collected
20,850 16,909 15,665 2,950 56,374 62,276
17,955 14,810 11,015 3,745 47,525 51,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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