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African Clearing

510419373Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 75m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1032
+13
🇦🇷 Spanish · Argentina
935
+16
🇦🇷 Burgundians · Argentina
935
+16
🇦🇷 Byzantines · Argentina
854
+20
🇦🇷 Britons · Argentina
988
-18
🇳🇮 Khmer · Nicaragua
954
-17
🇨🇱 Malay · Chile
924
-15
🇦🇷 Mongols · Argentina
918
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,582 17:25 21:10 56:56 ⛏ Fast Castle
30 2,299 12:29 22:45 33:43 ⚔ Scout Rush
20 1,490 13:38 21:38 42:50 ⛏ Fast Castle
18 1,337 13:41 27:03 42:56 ⚔ Scout Rush
17 1,289 14:00 24:03 39:35 ⚔ Scout Rush
16 1,230 14:30 41:04 57:57 ⚔ Scouts into Skirms
15 1,126 13:07 27:06 44:47 ⛏ Fish Boom
14 1,043 16:51 26:44 45:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,250 14,865 16,135 2,815 76,065 83,838
37,080 10,444 23,745 3,650 74,919 86,422
31,590 14,431 22,540 1,660 70,221 74,473
22,940 26,905 6,235 3,405 59,485 69,056
22,455 13,089 16,820 1,500 53,864 74,381
19,820 16,230 8,345 2,320 46,715 55,137
23,530 16,483 3,055 1,435 44,503 58,829
6,170 6,645 3,865 300 16,980 16,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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