AoeStats
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Arena

510398458Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 74m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
969
+14
🇨🇱 Teutons · Chile
959
+14
🇬🇧 Wei · United Kingdom
920
+16
🇨🇿 Italians · Czechia
836
+19
🇮🇳 Hindustanis · India
969
-18
🇱🇻 Byzantines · Latvia
931
-16
🇺🇸 Japanese · United States
905
-15
🇹🇷 Franks · Türkiye
884
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,963 10:29 21:26 38:14 ⚔ Skirmisher Rush
39 2,884 9:52 15:42 34:15 ⛏ Fast Castle
26 1,952 11:20 15:26 29:46 ⛏ Fast Castle
26 1,958 12:11 15:42 30:25 ⛏ Fast Castle
24 1,783 11:40 18:58 32:41 ⛏ Fast Castle
23 1,755 11:55 16:05 34:44 ⛏ Fast Castle
21 1,543 11:02 17:54 43:26 ⛏ Fast Castle
19 1,423 11:03 17:36 36:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
80,730 25,785 20,150 5,040 131,705 147,844
38,210 30,730 40,645 2,400 111,985 122,450
34,995 40,825 27,635 5,100 108,555 148,328
43,350 31,038 23,680 5,800 103,868 135,963
35,455 39,720 16,030 6,245 97,450 111,318
31,740 24,245 36,090 3,450 95,525 139,260
32,915 42,805 8,410 2,350 86,480 90,029
33,820 27,615 17,410 4,210 83,055 91,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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