AoeStats
← Tiny7192

Nomad

510704142Analyzed
2v2 RM · 15h ago on Oct 2, 2026· 39m 2s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
890
+15
🇨🇳 Tatars · China
857
+16
🇺🇸 Khmer · United States
889
-17
🇩🇪 Vietnamese · Germany
833
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 943 14:24 24:19 — ⚔ Fish Boom into Scouts FC into Archers
18 720 13:58 20:42 — ⛏ Fish Boom
12 465 18:19 27:15 — ⛏ Fast Castle
10 382 14:53 28:02 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
13,910 7,635 4,580 2,375 28,500 28,851
8,905 10,480 6,355 850 26,590 27,936
7,895 4,755 1,390 1,600 15,640 18,909
3,460 3,075 460 385 7,380 8,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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