AoeStats
← Tiny7192

Black Forest

510509324Analyzed
2v2 RM · 13h ago on Oct 1, 2026· 45m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
900
+12
🇨🇳 Teutons · China
898
+12
🇨🇳 Turks · China
828
-13
🇮🇹 Persians · Italy
788
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 1,853 10:38 22:30 38:47 ⚔ M@A into Archers
29 1,309 13:53 17:29 35:33 ⛏ Fast Castle
16 716 12:54 20:01 32:56 ⛏ Fast Castle
15 664 13:19 26:51 — ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
20,645 15,055 7,070 3,040 45,810 51,196
18,130 10,946 6,805 2,875 38,756 46,491
12,630 13,888 9,835 1,625 37,978 40,404
8,185 7,088 3,440 1,825 20,538 22,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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