AoeStats
← Tiny7192

Black Forest

510505334Analyzed
2v2 RM · 16h ago on Oct 1, 2026· 49m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
809
+19
🇨🇳 Britons · China
777
+48
🇦🇺 Mongols · Australia
876
-20
🇭🇰 Franks · Hong Kong SAR China
861
-19
Player eAPM Actions Feudal Castle Imperial Opening
37 1,825 13:38 17:13 32:33 ⛏ Fast Castle
27 1,328 13:58 19:18 36:58 ⛏ Fish Boom FC
24 1,186 13:24 17:27 31:18 ⛏ Fast Castle
13 616 14:19 21:08 33:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,905 28,385 13,060 4,100 66,450 74,075
28,595 18,411 15,590 3,810 66,406 83,954
19,410 26,106 12,725 2,790 61,031 67,659
22,410 23,150 14,490 950 61,000 74,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.