AoeStats
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Arena

509609057Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 39m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Britons · Poland
753
+19
🇩🇪 Vikings · Germany
735
+20
721
+21
🇩🇪 Franks · Germany
840
-21
🇩🇪 Bohemians · Germany
822
-54
🇨🇳 Cumans · China
811
-19
Player eAPM Actions Feudal Castle Imperial Opening
27 1,065 10:34 17:45 31:03 ⛏ Fast Castle
25 997 10:45 17:28 32:18 ⛏ Fast Castle
15 605 11:46 21:21 —
14 566 10:33 19:21 — ⛏ Fast Castle
14 545 11:42 20:21 29:26 ⛏ Fast Castle
13 498 11:23 22:09 36:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,040 11,575 5,545 2,250 43,410 48,279
16,195 10,700 5,925 2,170 34,990 39,049
12,550 9,438 5,100 965 28,053 35,546
11,975 8,858 4,850 1,700 27,383 35,195
9,730 6,960 4,140 1,500 22,330 23,790
9,505 7,815 3,075 415 20,810 24,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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