AoeStats
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Lombardia

507706017Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 58m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1108
+13
🇿🇦 Huns · South Africa
1080
+14
🇬🇧 Saracens · United Kingdom
1074
+14
🇦🇺 Burgundians · Australia
1073
-15
🇦🇺 Ethiopians · Australia
1072
-16
🇦🇺 Tatars · Australia
954
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 2,782 9:59 22:03 41:02 ⚔ Scout Rush
34 1,982 9:16 15:33 42:09 ⛏ Fast Castle
28 1,607 11:18 15:30 33:00 ⛏ Fast Castle
22 1,257 11:16 21:39 43:14 ⚔ Scout Rush
16 951 13:12 27:29 46:10
14 824 10:57 14:17 29:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,160 13,130 16,510 4,475 65,275 76,074
33,215 15,719 11,050 4,400 64,384 68,496
22,580 22,200 10,395 1,900 57,075 58,595
16,190 15,990 8,990 3,155 44,325 49,090
12,585 10,440 7,955 1,820 32,800 45,086
13,030 7,285 2,455 2,305 25,075 31,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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