AoeStats
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Arena

507700728Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 37m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Koreans · Türkiye
1107
+13
🇹🇷 Spanish · Türkiye
1093
+13
🇹🇷 Huns · Türkiye
1005
+17
🇦🇺 Romans · Australia
1078
-16
🇦🇺 Japanese · Australia
1077
-16
🇦🇺 Georgians · Australia
950
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 1,401 9:51 15:20 31:01 ⛏ Fast Castle
29 1,080 10:24 14:17 34:22 ⛏ Fast Castle
24 885 11:02 15:51 30:02 ⛏ Fast Castle
23 854 11:28 17:12 25:59 ⛏ Fast Castle
17 634 10:58 15:54 30:38 ⛏ Fast Castle
12 466 10:14 18:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,960 11,810 10,725 950 53,445 60,166
21,480 7,565 9,625 1,500 40,170 47,923
14,345 15,250 7,830 850 38,275 40,394
9,255 5,920 2,300 1,865 19,340 23,283
6,570 6,995 3,080 690 17,335 18,209
7,400 4,228 2,600 2,175 16,403 17,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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