AoeStats
← Emko

Yucatan

511012682Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 72m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Vietnamese · Slovakia
805
+18
🇸🇰 Armenians · Slovakia
801
+18
🇪🇸 Mongols · Spain
946
-21
🇪🇸 Slavs · Spain
763
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,451 11:05 17:22 40:35
20 1,472 11:22 16:32 39:46 ⛏ Fast Castle
19 1,378 11:15 24:03 48:03
17 1,245 13:07 19:34 49:30

Resources

Player Food Wood Gold Stone Spent Collected
27,460 18,068 13,860 5,400 64,788 94,826
26,075 23,840 10,055 4,020 63,990 78,932
19,950 21,637 6,060 4,035 51,682 54,438
17,990 17,661 4,925 3,035 43,611 47,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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