AoeStats
← Emko

Baltic

510801481Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 67m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
907
+12
🇨🇱 Vikings · Chile
790
+17
🇨🇱 Khmer · Chile
781
+32
🇩🇪 Wei · Germany
828
-16
🇸🇰 Vietnamese · Slovakia
805
-15
🇸🇰 Bohemians · Slovakia
800
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 2,044 12:06 18:15 33:47 ⛏ Fish Boom FC into Galleys
29 1,981 11:20 16:33 35:26 ⛏ Fish Boom FC
18 1,228 11:55 19:21 29:34 ◆ Fire Galleys FC
17 1,182 10:03 18:40 35:38 ⛏ Fast Castle
14 930 13:32 21:07 40:27 ⛏ Fish Boom into Fire Galleys FC
13 901 11:56 19:13 — ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
29,440 30,245 17,055 1,650 78,390 86,840
24,045 33,003 18,935 2,405 78,388 90,444
25,010 24,023 22,810 1,935 73,778 79,889
27,525 18,071 22,425 3,045 71,066 78,071
28,835 19,225 15,320 4,000 67,380 87,037
12,990 14,163 5,175 1,765 34,093 36,768
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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