AoeStats
← Emko

African Clearing

510788415Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 60m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Huns · Peru
911
+13
🇦🇷 Tatars · Argentina
892
+14
🇸🇰 Vietnamese · Slovakia
850
-14
🇸🇰 Huns · Slovakia
844
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,701 12:12 19:54 52:02 ⛏ Fast Castle
25 1,525 15:18 24:46 39:30 ⚔ Archer Rush
16 946 13:03 34:45 46:00 ⚔ M@A into Towers
15 944 18:35 31:22 46:28 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,825 24,062 19,315 4,950 71,152 88,790
25,875 17,465 6,405 4,340 54,085 60,077
16,820 18,068 11,405 4,515 50,808 54,396
17,315 11,255 7,225 2,805 38,600 42,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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