AoeStats
← Crazy_Owl

Migration

509621207Analyzed
1v1 RM · 5d ago on Sep 27, 2026· 43m 8s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Goths · Netherlands
917
+17
🇪🇸 Italians · Spain
928
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 1,035 10:59 23:31 38:17 ⚔ Fish Boom into Archers
18 763 11:08 16:52 39:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,845 10,405 9,140 2,250 45,640 54,135
14,640 13,635 8,495 1,875 38,645 44,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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