AoeStats
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Nomad

510576755Analyzed
4v4 RM · 7h ago on Oct 1, 2026· 69m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khmer · Peru
1469
+13
🇨🇴 Dravidians · Colombia
1418
+15
🇬🇷 Italians · Greece
1400
+16
🇺🇸 Shu · United States
1371
+17
🇨🇿 Dravidians · Czechia
1482
-19
🇨🇳 Spanish · China
1449
-17
🇮🇹 Khmer · Italy
1340
-13
🇩🇪 Bengalis · Germany
1317
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,920 13:52 17:30 35:35 ⛏ Fish Boom FC
39 2,707 14:17 17:49 31:18 ⛏ Fish Boom FC
35 2,412 12:46 15:29 34:20 ⛏ Fish Boom FC
28 1,978 17:06 21:27 53:02 ⛏ Fish Boom FC
28 1,922 12:40 18:50 39:41 ⛏ Fish Boom FC into Fire Galleys
23 1,609 15:04 20:47 28:36 ⛏ Fish Boom into Galleys FC
22 1,512 15:37 25:56 40:05 ⛏ Fish Boom into Galleys FC
21 1,483 13:51 22:48 49:07 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
45,385 35,078 17,005 5,420 102,888 127,464
30,835 19,991 20,165 5,730 76,721 82,178
22,110 33,236 16,030 2,000 73,376 88,777
33,065 25,608 10,840 3,735 73,248 79,289
31,205 20,916 14,115 3,650 69,886 76,967
18,315 30,181 5,150 3,200 56,846 64,613
16,825 20,788 12,775 6,260 56,648 64,522
19,970 19,940 7,960 3,315 51,185 58,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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