AoeStats
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Arena

510564079Analyzed
4v4 RM · 15h ago on Oct 1, 2026· 43m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Magyars · Switzerland
1527
+16
🇨🇳 Malay · China
1523
+16
🇨🇳 Bengalis · China
1503
+17
1485
+18
🇺🇸 Vikings · United States
1550
-17
🇺🇸 Ethiopians · United States
1521
-17
🇨🇿 Aztecs · Czechia
1521
-17
🇲🇽 Muisca · Mexico
1510
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,144 10:50 14:16 33:32 ⛏ Fast Castle
44 1,945 10:17 14:53 34:14 ⛏ Fast Castle
42 1,850 10:41 14:12 27:57 ⛏ Fast Castle
36 1,594 11:18 14:22 32:19 ⛏ Fast Castle
33 1,435 10:17 16:07 — ⛏ Fast Castle
32 1,403 10:03 13:38 36:52 ⛏ Fast Castle
26 1,143 10:11 15:24 — ⛏ Fast Castle
23 1,004 10:57 14:33 31:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,135 17,425 16,105 1,600 61,265 62,068
19,705 20,765 12,630 3,010 56,110 60,185
21,690 9,100 13,270 850 44,910 46,519
16,855 14,800 8,650 620 40,925 42,750
14,850 13,440 9,950 1,545 39,785 43,486
15,725 16,785 6,115 1,025 39,650 43,126
8,040 6,795 4,755 1,180 20,770 20,955
5,460 4,640 735 410 11,245 11,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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