AoeStats
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Black Forest

510096249Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 67m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1555
+17
🇨🇳 Ethiopians · China
1515
+19
🇦🇺 Vietnamese · Australia
1472
+20
🇭🇰 Bohemians · Hong Kong SAR China
1420
+22
🇨🇳 Poles · China
1642
-22
🇨🇳 Magyars · China
1594
-21
🇨🇿 Bulgarians · Czechia
1553
-19
🇩🇪 Mongols · Germany
1487
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 3,967 10:12 15:02 30:40 ⛏ Fast Castle
58 3,872 10:42 18:11 38:53 ⛏ Fish Boom FC
52 3,493 9:26 21:04 33:13 ⚔ M@A into Archers
49 3,322 11:40 15:47 26:56 ⛏ Fish Boom FC
42 2,825 11:22 16:48 30:11 ⛏ Fish Boom FC
36 2,430 11:16 14:53 32:02 ⛏ Fish Boom FC
33 2,227 10:26 13:47 30:21 ⛏ Fast Castle
28 1,901 10:16 21:29 34:00 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
34,350 60,385 37,060 3,005 134,800 143,717
88,495 15,330 25,275 3,040 132,140 135,415
67,735 30,412 25,660 3,255 127,062 133,569
26,350 44,690 36,425 6,200 113,665 134,313
36,685 46,965 14,605 3,940 102,195 117,115
32,325 38,161 18,910 3,160 92,556 118,857
20,975 25,898 7,920 3,220 58,013 67,363
22,765 17,966 4,695 2,680 48,106 49,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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