AoeStats
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Arena

508341305Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 50m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Italians · New Zealand
1096
+15
🇺🇸 Celts · United States
1047
+17
🇨🇳 Britons · China
1034
+17
🇹🇼 Franks · Taiwan
1009
+18
🇦🇷 Romans · Argentina
1150
-20
🇦🇷 Cumans · Argentina
1114
-19
🇦🇷 Persians · Argentina
1018
-15
🇲🇽 Saracens · Mexico
974
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,312 9:11 14:38 32:15 ⛏ Fast Castle
36 1,843 11:10 16:29 31:08 ⛏ Fast Castle
35 1,764 11:34 15:19 31:39 ⛏ Fast Castle
31 1,588 11:29 15:26 28:19 ⛏ Fast Castle
29 1,485 14:12 18:38 34:18 ⛏ Fast Castle
28 1,451 9:42 17:30 35:13 ⛏ Fast Castle
19 985 9:25 21:49 32:10 ⛏ Fast Castle
16 808 11:25 21:17 35:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,990 33,250 35,160 3,350 111,750 117,730
38,520 26,335 14,570 2,075 81,500 86,633
25,035 32,075 20,470 1,500 79,080 99,997
37,400 19,885 12,735 2,955 72,975 83,910
25,265 27,860 14,655 1,850 69,630 79,843
29,260 11,085 22,315 1,600 64,260 71,936
23,770 12,085 17,735 1,400 54,990 71,863
22,740 17,995 6,765 1,050 48,550 54,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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