AoeStats
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Oasis

507653112Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 51m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
1015
+16
🇲🇽 Saracens · Mexico
1003
+17
🇲🇽 Chinese · Mexico
950
+19
🇺🇸 Celts · United States
1047
-19
🇳🇿 Bulgarians · New Zealand
1008
-17
🇨🇱 Celts · Chile
997
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,411 10:34 15:18 36:21 ⛏ Fast Castle
44 2,291 11:56 33:57 45:00 ⚔ Archer Rush
42 2,172 11:33 21:43 37:31 ⚔ Scout Rush
26 1,333 10:46 38:59 — ⚔ Drush into Towers
25 1,294 11:50 16:22 — ⛏ Fast Castle
14 714 11:28 18:51 39:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,825 23,000 13,510 1,410 59,745 66,748
21,100 10,295 10,920 3,450 45,765 51,281
14,525 11,205 9,515 1,550 36,795 47,605
15,255 16,874 2,580 1,725 36,434 41,647
14,650 13,515 5,700 1,330 35,195 45,054
11,035 5,235 975 1,155 18,400 21,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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