AoeStats
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QS Arena

503322112Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 38m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1318
+11
🇨🇳 Goths · China
1186
+17
🇨🇦 Khmer · Canada
1163
+18
🇨🇳 Persians · China
1082
+22
🇨🇦 Gurjaras · Canada
1297
-21
🇦🇷 Japanese · Argentina
1256
-19
🇺🇸 Mongols · United States
1218
-17
🇺🇸 Celts · United States
1057
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 2,002 8:21 12:16 32:13 ⛏ Fast Castle
42 1,589 8:23 12:38 29:03 ⛏ Fast Castle
33 1,268 8:34 13:09 33:06 ⛏ Fast Castle
32 1,221 7:35 11:26 24:44 ⛏ Fast Castle
28 1,063 8:09 13:31 31:26 ⛏ Fast Castle
27 1,036 8:11 14:41 31:07 ⛏ Fast Castle
22 831 8:56 13:02 27:37 ⛏ Fast Castle
16 624 7:53 13:34 31:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,200 10,875 12,460 2,250 51,785 58,729
25,405 14,340 10,015 950 50,710 54,344
20,725 12,780 11,790 2,300 47,595 62,733
24,255 11,575 8,055 2,250 46,135 49,147
16,980 17,460 9,155 1,500 45,095 53,280
21,030 17,830 3,930 545 43,335 47,915
18,230 11,660 6,115 460 36,465 39,491
14,835 14,655 4,705 2,030 36,225 40,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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