AoeStats
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Baltic

510785508Analyzed
2v2 RM · 16h ago on Oct 2, 2026· 54m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
879
+15
🇪🇸 Malay · Spain
864
+16
🇪🇸 Spanish · Spain
861
-16
🇪🇸 Maya · Spain
859
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,423 9:46 20:17 36:35 ⚔ FC into Scouts
21 1,116 11:21 19:35 42:26 ⛏ Fast Castle
20 1,094 11:29 22:33 37:59 ⛏ Fish Boom into Fire Galleys FC
18 997 12:29 19:31 37:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,805 13,445 14,065 4,240 50,555 72,043
19,615 11,715 9,830 3,775 44,935 58,880
16,125 9,919 11,880 4,280 42,204 50,612
15,350 16,145 5,570 1,010 38,075 44,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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