AoeStats
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MegaRandom

510778386Analyzed
2v2 RM · 17h ago on Oct 2, 2026· 49m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
846
+15
🇪🇸 Maya · Spain
844
+15
🇪🇸 Chinese · Spain
906
-18
🇪🇸 Teutons · Spain
754
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,392 11:32 21:31 37:51 ⛏ Fish Boom into Galleys FC
25 1,250 10:47 19:37 38:16 ⛏ Fish Boom FC
20 974 11:42 20:14 33:42 ⛏ Fast Castle
16 801 16:43 36:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,510 14,910 10,835 1,700 43,955 51,048
13,865 12,680 11,370 3,055 40,970 50,861
11,325 17,012 8,275 2,360 38,972 47,090
7,315 4,483 2,900 45 14,743 25,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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