AoeStats
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Black Forest

510769563Analyzed
2v2 RM · 19h ago on Oct 2, 2026· 63m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
828
+18
🇪🇸 Maya · Spain
826
+18
🇧🇷 Khitans · Brazil
879
-18
🇪🇸 Italians · Spain
867
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 1,649 13:08 18:41 36:27 ⛏ Fast Castle
23 1,429 11:19 15:40 34:58 ⛏ Fast Castle
20 1,252 10:12 19:59 33:01 ⛏ Fast Castle
16 1,024 13:47 21:16 36:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,445 14,802 30,135 4,200 94,582 99,615
60,595 11,833 9,940 750 83,118 93,228
26,250 24,415 17,500 4,560 72,725 114,817
18,280 18,745 10,975 4,600 52,600 61,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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