AoeStats
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Arena

508833353Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 25m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
951
+11
🇦🇺 Wu · Australia
891
+13
🇪🇸 Lithuanians · Spain
826
-12
🇪🇸 Celts · Spain
824
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 1,311 11:07 15:17 — ⛏ Fast Castle
25 637 10:16 — — ⚔ M@A Rush
24 609 8:48 19:20 — ⚔ Scout Rush
22 557 11:46 21:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,050 2,955 2,030 0 12,035 14,337
5,175 3,751 400 850 10,176 10,837
4,975 3,155 565 0 8,695 11,274
3,640 2,140 250 570 6,600 7,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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