MegaRandom
506421541Analyzed1v1 RM
·
17d ago on Sep 13, 2026·
41m 34s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
chusmanu1991's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 66,972 analysed 1v1 players on MegaRandom.
zaphirecomputacion
D
Feudal Age
14:02
vs 10:58
btm 7%
Castle Age
30:11
vs 20:31
btm 3%
Imperial Age
—
vs 37:37
btm 0%
eAPM
11
vs 30
btm 5%
First military
14:58
vs 12:50
btm 33%
▼
Slow Feudal Age at 14:02 — slower than 93% of analysed players on MegaRandom
▼
Slow Castle Age at 30:11 — slower than 97% of analysed players on MegaRandom
▼
Low eAPM (11) — busier hands win idle time back
▼
Town centers idle 39:44 of the first 30:11 — keep villagers queued
chusmanu1991
D
Feudal Age
16:01
vs 10:58
btm 2%
Castle Age
35:14
vs 20:31
btm 1%
Imperial Age
—
vs 37:37
btm 0%
eAPM
20
vs 30
btm 25%
First military
9:10
vs 12:50
top 10%
▼
Slow Feudal Age at 16:01 — slower than 98% of analysed players on MegaRandom
▼
Slow Castle Age at 35:14 — slower than 99% of analysed players on MegaRandom
▼
Low eAPM (20) — busier hands win idle time back
▲
Early military at 9:10 (Militia) — earlier than 90% of analysed players on MegaRandom
▼
Town centers idle 46:31 of the first 35:14 — keep villagers queued