AoeStats
← Clay001

Pilgrims

508647517Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 25m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1125
+15
🇨🇳 Turks · China
1125
+16
🇨🇳 Khmer · China
1134
-16
🇵🇪 Mongols · Peru
1110
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 1,236 10:18 13:25 — ⛏ Fish Boom FC
38 997 12:31 18:19 — ⛏ Fish Boom FC
33 854 11:34 16:43 — ⚔ Fish Boom into Towers FC
19 480 11:03 24:05 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,700 6,561 1,255 955 13,471 13,720
5,850 5,225 910 1,340 13,325 15,381
4,050 3,835 1,825 850 10,560 11,555
3,610 4,107 860 225 8,802 8,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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