AoeStats
← Clay001

MegaRandom

507979394Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 46m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1110
+15
🇨🇳 Huns · China
1109
+16
🇦🇺 Byzantines · Australia
1103
-16
🇩🇪 Wei · Germany
1095
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,838 11:10 15:08 36:58 ⛏ Fast Castle
21 970 10:33 18:36 36:40 ⛏ Fast Castle
21 986 10:23 16:36 36:50 ⛏ Fast Castle
20 911 11:28 16:15 36:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,600 24,684 19,910 2,160 79,354 80,359
20,885 15,947 13,385 5,700 55,917 61,649
12,925 14,050 7,605 2,200 36,780 47,795
13,735 12,875 3,380 2,900 32,890 42,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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