AoeStats
← Clay001

Pilgrims

507968968Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 59m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1094
+16
🇨🇳 Dravidians · China
1093
+16
🇵🇪 Malians · Peru
1114
-16
🇵🇱 Dravidians · Poland
1082
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,726 10:06 17:37 41:37 ⛏ Fish Boom FC
36 2,144 11:24 18:51 31:41 ⚔ Fish Boom into Skirms into Archers
18 1,068 12:13 19:51 50:11 ⛏ Fish Boom FC
15 923 11:57 23:44 — ⚔ Fish Boom into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,090 22,668 18,430 4,685 70,873 81,592
27,910 27,422 10,685 3,330 69,347 70,478
14,235 11,860 5,335 1,755 33,185 47,633
6,810 6,825 1,955 850 16,440 19,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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