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Lombardia

509370258Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 28m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Portuguese · Taiwan
1403
+12
🇵🇪 Turks · Peru
1390
+13
🇵🇪 Britons · Peru
1358
+14
🇹🇷 Gurjaras · Türkiye
1323
+16
🇨🇳 Mongols · China
1405
-18
1324
-14
🇹🇼 Khmer · Taiwan
1308
-13
🇨🇳 Persians · China
1231
-10
Player eAPM Actions Feudal Castle Imperial Opening
68 1,969 10:56 22:35 — ⚔ Archer Rush
56 1,627 11:16 15:12 — ⛏ Fast Castle
36 1,045 10:13 15:44 — ⛏ Fast Castle
33 950 10:45 15:40 — ⛏ Fast Castle
31 909 10:17 16:05 — ⛏ Fast Castle
30 882 11:40 15:54 — ⛏ Fast Castle
29 830 11:26 16:55 — ⛏ Fast Castle
14 408 10:46 16:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,750 6,890 1,130 1,050 18,820 22,965
7,400 5,961 470 1,890 15,721 16,854
5,935 6,554 2,565 270 15,324 17,489
8,405 4,929 730 330 14,394 16,123
7,510 3,640 2,225 100 13,475 15,871
6,625 5,702 250 345 12,922 15,972
5,925 5,225 250 850 12,250 13,674
4,900 2,514 600 750 8,764 9,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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