AoeStats
← JosephFasterconquer

Arabia

510733331Analyzed
2v2 RM · 14h ago on Oct 2, 2026· 36m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1049
+15
🇦🇷 Mapuche · Argentina
1036
-15
🇲🇽 Wu · Mexico
1009
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,682 9:11 20:39 — ⚔ Scouts into Skirms
37 1,373 10:16 18:11 35:35 ⛏ Fast Castle
30 1,113 10:20 15:01 — ⛏ Fast Castle
20 721 11:27 18:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,755 8,980 2,930 2,300 25,965 28,193
10,590 8,880 2,680 315 22,465 25,203
7,855 5,558 2,280 2,050 17,743 21,825
5,155 4,485 2,530 1,400 13,570 16,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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