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Black Forest

509821309Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 67m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1180
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1149
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Player eAPM Actions Feudal Castle Imperial Opening
39 2,593 10:54 15:11 29:44 ⛏ Fast Castle
38 2,570 13:27 18:12 32:15 ⛏ Fish Boom FC
36 2,436 11:46 17:26 29:49 ⛏ Fish Boom FC
34 2,261 13:57 19:39 29:13 ⛏ Fish Boom FC
27 1,843 10:44 16:07 33:07 ⛏ Fast Castle
26 1,758 17:13 21:19 53:35 ⛏ Fast Castle
23 1,572 14:45 20:25 39:43 ⛏ Fast Castle
22 1,506 12:07 16:10 32:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
52,995 41,700 34,445 2,870 132,010 147,010
56,175 34,970 34,075 3,600 128,820 143,798
28,795 39,339 25,270 5,510 98,914 108,806
32,520 42,637 16,200 3,200 94,557 111,318
39,420 31,735 21,050 1,875 94,080 109,441
36,930 29,940 18,935 3,240 89,045 96,897
26,745 11,597 8,725 1,640 48,707 50,459
12,150 8,641 2,825 2,925 26,541 27,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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