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Oasis

509707872Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 21m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
1272
+14
🇮🇳 Koreans · India
1266
+14
🇮🇳 Khmer · India
1237
+15
🇮🇳 Britons · India
1180
+18
🇦🇷 Vietnamese · Argentina
1282
-18
🇦🇷 Persians · Argentina
1214
-15
🇨🇱 Celts · Chile
1195
-14
🇲🇽 Franks · Mexico
1192
-14
Player eAPM Actions Feudal Castle Imperial Opening
78 1,675 9:17 — — ⚔ Archer Rush
45 954 12:01 — — ⚔ Scout Rush
40 861 10:01 18:29 — ⚔ Scout Rush
36 764 11:37 18:13 — ⛏ Fast Castle
32 675 11:07 — — ⚔ Archers into Skirms
30 634 11:10 14:42 — ⛏ Fast Castle
29 614 11:31 16:19 — ⛏ Fast Castle
29 613 9:03 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,390 5,519 2,625 0 17,534 17,798
4,350 3,278 1,740 260 9,628 10,266
4,745 3,005 1,250 200 9,200 9,176
4,740 2,706 1,675 0 9,121 9,818
3,600 3,305 300 200 7,405 8,305
3,280 3,177 795 75 7,327 8,481
2,500 3,064 1,225 0 6,789 7,535
3,610 1,684 50 80 5,424 6,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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