AoeStats
← Oguri Cap

MegaRandom

505540448Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 56m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Gurjaras · Norway
1806
+3
🇸🇪 Maya · Sweden
1601
+8
🇬🇧 Bengalis · United Kingdom
1279
+19
🇸🇰 Poles · Slovakia
1175
+23
🇬🇧 Berbers · United Kingdom
1401
-14
🇦🇷 Tatars · Argentina
1396
-14
🇺🇸 Bulgarians · United States
1381
-13
🇮🇹 Celts · Italy
1351
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 3,199 11:34 17:03 43:48 ⛏ Fast Castle
57 3,200 9:49 25:11 41:44 ⚔ Archer Rush
53 2,985 11:00 15:11 35:26 ⛏ Fast Castle
50 2,829 9:45 13:47 38:58 ⛏ Fast Castle
49 2,748 11:02 16:33 51:29 ⛏ Fast Castle
38 2,169 10:45 17:02 34:55 ⛏ Fast Castle
38 2,139 11:52 26:00 46:44 ⚔ Scouts into Skirms
29 1,654 11:32 15:46 44:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,245 15,645 32,185 850 93,925 97,011
28,365 23,573 26,805 3,010 81,753 90,328
35,250 18,460 21,525 1,850 77,085 110,028
33,935 15,664 23,060 2,150 74,809 83,984
20,400 31,224 18,150 2,430 72,204 78,924
32,735 24,705 8,905 2,700 69,045 75,686
30,390 22,154 7,230 2,480 62,254 67,513
25,015 15,376 16,695 1,155 58,241 64,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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