AoeStats
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Coastal Forest

511023067Analyzed
4v4 RM · 2h ago on Oct 3, 2026· 18m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1462
+14
🇮🇹 Khmer · Italy
1409
+16
1322
+19
🇹🇼 Persians · Taiwan
1316
+19
🇨🇳 Mongols · China
1456
-19
🇮🇩 Spanish · Indonesia
1397
-17
🇪🇸 Khmer · Spain
1385
-16
🇨🇳 Magyars · China
1370
-16
Player eAPM Actions Feudal Castle Imperial Opening
83 1,525 8:52 — — ⚔ Archer Rush
52 950 11:54 16:40 — ⛏ Fish Boom FC
48 886 10:46 14:05 — ⛏ Fast Castle
46 839 8:40 — — ⚔ Scout Rush
40 728 9:26 — — ⚔ Scout Rush
34 616 12:47 — — ⛏ Fish Boom FC
34 626 10:54 15:09 — ⛏ Fast Castle
26 478 10:09 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,375 4,733 390 0 8,498 11,250
4,890 2,252 575 0 7,717 8,443
4,230 2,475 850 0 7,555 7,753
2,725 3,083 1,225 0 7,033 7,491
4,620 1,923 150 0 6,693 7,038
3,525 2,270 790 0 6,585 6,864
3,430 1,520 50 125 5,125 5,562
2,250 1,530 415 0 4,195 4,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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