AoeStats
← 漠北万丈孤烟长河落日圆

Black Forest

511019704Analyzed
4v4 RM · 2h ago on Oct 3, 2026· 18m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1410
+12
🇺🇸 Bulgarians · United States
1320
+16
🇲🇽 Britons · Mexico
1316
+16
🇩🇪 Ethiopians · Germany
1253
+19
1339
-17
🇹🇼 Persians · Taiwan
1332
-16
🇨🇳 Chinese · China
1319
-16
🇹🇷 Japanese · Türkiye
1265
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 1,005 9:37 16:57 — ⛏ Fast Castle
43 811 9:43 — — ⛏ Fast Castle
40 753 17:09 — —
36 677 11:03 15:06 — ⛏ Fast Castle
34 637 10:33 14:04 — ⛏ Fast Castle
29 546 9:52 — — ⚔ M@A into Archers
27 507 10:41 14:29 — ⛏ Fast Castle
25 479 13:52 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,275 2,890 2,000 0 9,165 9,137
4,075 3,620 200 300 8,195 8,026
3,725 3,620 350 300 7,995 7,908
4,475 2,551 350 0 7,376 9,931
3,550 2,380 635 0 6,565 7,239
3,725 2,167 350 160 6,402 6,914
4,200 1,733 0 0 5,933 7,083
3,375 1,203 250 125 4,953 5,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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