AoeStats
← 漠北万丈孤烟长河落日圆

Nomad

511005810Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 38m 45s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1535
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1520
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1465
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1456
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1474
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1366
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🇨🇳 Mongols · China
1358
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Player eAPM Actions Feudal Castle Imperial Opening
53 2,070 14:08 18:23 35:02 ⛏ Fish Boom FC into Fire Galleys
44 1,715 12:37 24:27 35:54 ⚔ Fish Boom into Towers into Archers
44 1,702 13:47 17:36 32:44 ⛏ Fish Boom FC
41 1,604 13:51 21:12 — ⚔ Fish Boom into Towers FC
31 1,193 13:34 17:21 33:19 ⛏ Fish Boom FC into Fire Galleys
31 1,194 13:19 17:00 34:03 ⛏ Fish Boom FC
24 948 12:40 16:49 — ⛏ Fish Boom FC
21 816 14:19 19:49 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,855 16,625 9,125 2,800 45,405 47,752
12,385 13,950 7,690 1,410 35,435 38,398
14,410 13,259 5,500 1,370 34,539 37,109
11,500 14,989 6,155 1,650 34,294 35,956
11,000 11,056 6,875 3,200 32,131 32,328
10,325 13,079 1,860 1,210 26,474 27,799
12,250 7,715 2,680 1,300 23,945 26,351
7,950 7,350 1,345 1,805 18,450 19,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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