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African Clearing

510285338Analyzed
4v4 RM · 22h ago on Sep 30, 2026· 51m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1583
+13
🇦🇺 Poles · Australia
1466
+18
🇭🇰 Japanese · Hong Kong SAR China
1432
+18
🇻🇳 Magyars · Vietnam
1432
+19
🇨🇳 Spanish · China
1530
-18
🇧🇪 Hindustanis · Belgium
1507
-17
🇦🇷 Gurjaras · Argentina
1494
-17
🇦🇷 Aztecs · Argentina
1472
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,671 14:16 17:37 45:10 ⛏ Fast Castle
48 2,434 11:52 23:04 43:22 ⚔ Archer Rush
44 2,230 13:02 29:09 — ⚔ Scout Rush
36 1,839 12:34 25:08 45:06 ⚔ Archer Rush
34 1,719 12:50 16:49 33:14 ⚔ Fish Boom FC into Scouts
34 1,736 13:07 17:24 32:29 ⛏ Fast Castle
28 1,411 13:06 16:54 44:19 ⛏ Fast Castle
27 1,357 13:31 26:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,905 14,059 24,685 2,350 73,999 77,890
25,425 19,850 14,045 2,990 62,310 66,181
24,345 20,240 11,645 3,005 59,235 68,011
30,500 10,514 9,645 1,900 52,559 56,631
17,325 18,744 9,615 3,825 49,509 51,351
16,610 13,725 500 1,775 32,610 35,425
8,870 11,623 10,820 200 31,513 31,983
9,400 6,584 385 1,580 17,949 17,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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