AoeStats
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Arena

507995119Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 40m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Britons · Czechia
960
+15
🇦🇹 Spanish · Austria
930
+16
🇨🇳 Georgians · China
954
-16
🇺🇾 Khmer · Uruguay
913
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,154 9:38 17:01 31:52 ⛏ Fast Castle
20 811 11:23 17:10 32:40 ⛏ Fast Castle
15 623 12:12 15:45 29:34 ⛏ Fast Castle
14 563 11:19 15:04 33:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,005 13,200 8,095 2,410 39,710 45,501
16,195 14,825 4,635 1,950 37,605 50,783
14,745 7,750 7,695 2,150 32,340 37,435
13,235 12,210 3,715 1,850 31,010 33,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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