AoeStats
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Black Forest

510380554Analyzed
2v2 RM · 20h ago on Sep 30, 2026· 68m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Bohemians · Croatia
859
+18
🇭🇷 Khmer · Croatia
858
+19
🇮🇹 Spanish · Italy
924
-19
🇨🇿 Teutons · Czechia
912
-18
Player eAPM Actions Feudal Castle Imperial Opening
52 3,555 12:05 18:18 30:50 ⛏ Fast Castle
38 2,599 11:55 16:38 32:00 ⛏ Fast Castle
37 2,553 13:44 18:34 33:06 ⛏ Fast Castle
29 2,007 15:14 21:53 30:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,410 47,916 23,845 3,695 106,866 124,450
22,210 34,662 24,025 3,190 84,087 114,283
26,485 35,455 13,180 2,330 77,450 86,558
25,290 14,870 19,075 3,000 62,235 76,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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