AoeStats
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Black Forest

510372363Analyzed
2v2 RM · 23h ago on Sep 30, 2026· 55m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
913
+14
🇨🇿 Teutons · Czechia
897
+15
🇭🇷 Bohemians · Croatia
874
-15
🇭🇷 Khmer · Croatia
872
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,028 14:08 26:10 44:13 ⚔ Archers into Skirms
31 1,744 14:41 17:25 39:52 ⛏ Fast Castle
31 1,736 15:42 20:20 28:36 ⛏ Fish Boom FC into Fast Imp
24 1,316 12:12 23:43 40:47 ⚔ M@A into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,285 18,935 14,665 950 57,835 66,736
17,905 15,680 11,570 2,625 47,780 59,797
16,430 11,972 9,765 1,985 40,152 46,035
13,010 15,146 7,020 2,605 37,781 42,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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