AoeStats
← Yamza

Black Forest

507544955Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 15m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Sicilians · France
717
+16
🇺🇸 Goths · United States
692
+17
🇲🇦 Bohemians · Morocco
654
+18
🇮🇹 Italians · Italy
632
+19
🇨🇳 Franks · China
818
-22
🇨🇱 Muisca · Chile
797
-21
🇫🇷 Byzantines · France
715
-18
🇳🇱 Khmer · Netherlands
497
-9
Player eAPM Actions Feudal Castle Imperial Opening
24 386 13:22 — — ⚔ M@A Rush
17 266 9:47 — —
14 221 13:43 — —
14 220 — — — ⚔ Drush
12 192 11:55 — —
10 163 13:17 — —
6 89 9:58 — —
1 23 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,050 1,000 160 0 4,210 5,186
2,305 1,666 90 0 4,061 4,068
2,350 1,630 0 0 3,980 4,734
2,215 1,465 50 0 3,730 4,527
1,900 1,025 200 0 3,125 3,505
1,700 541 0 40 2,281 3,577
1,050 438 0 0 1,488 2,890
250 0 0 0 250 50
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.