AoeStats
← Yamza

Arena

507274693Analyzed
3v3 RM · 13d ago on Sep 17, 2026· 35m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Lithuanians · France
688
+15
609
+18
🇵🇪 Burgundians · Peru
554
+20
🇨🇳 Teutons · China
715
-20
707
-20
🇨🇳 Koreans · China
550
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,148 12:37 16:10 32:08 ⛏ Fast Castle
28 978 11:20 14:47 28:27 ⛏ Fast Castle
24 857 10:51 20:48 — ⚔ FC into Skirms
19 667 10:49 14:43 29:28 ⛏ Fast Castle
17 580 10:41 19:55 — ⛏ Fast Castle
16 567 12:51 17:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,130 9,200 6,045 850 34,225 39,435
12,430 11,820 4,565 1,800 30,615 33,021
7,675 7,240 5,735 120 20,770 23,371
7,350 4,690 2,685 1,465 16,190 20,961
6,195 4,545 1,760 350 12,850 13,835
4,235 3,255 1,040 0 8,530 8,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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