AoeStats
← Abraham

Black Forest

509596037Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 51m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Teutons · Brazil
1004
+15
🇲🇾 Koreans · Malaysia
971
+16
🇧🇦 Italians · Bosnia & Herzegovina
987
-15
🇦🇲 Berbers · Armenia
977
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,294 10:10 23:27 35:02
21 1,093 11:10 19:42 31:08 ⛏ Fast Castle
18 921 11:46 19:45 33:47 ⛏ Fast Castle
18 912 13:08 17:07 36:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,755 24,529 9,615 1,765 58,664 66,889
19,100 17,000 9,305 2,280 47,685 54,478
14,780 13,635 12,125 1,900 42,440 49,533
16,685 9,355 9,910 2,050 38,000 40,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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