AoeStats
← Abraham

Pilgrims

507646468Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 46m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
1110
+12
🇨🇦 Hindustanis · Canada
1087
+13
🇮🇳 Burmese · India
1059
-13
🇦🇲 Berbers · Armenia
1003
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,235 11:17 15:57 42:39 ⛏ Fish Boom into Fire Galleys FC
26 1,196 12:40 22:24 32:46 ⛏ Fish Boom FC
23 1,055 11:21 18:56 30:58 ⛏ Fish Boom
17 797 12:54 23:56 39:34 ⚔ Fish Boom into Drush into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,325 18,720 7,725 1,870 47,640 51,975
16,685 17,337 9,745 1,550 45,317 54,589
14,995 13,194 10,285 3,950 42,424 58,823
8,505 6,895 5,730 750 21,880 24,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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