AoeStats
← Abraham

Black Forest

507534579Analyzed
2v2 RM · 12d ago on Sep 18, 2026· 49m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1026
+17
🇩🇪 Khmer · Germany
1012
+17
🇨🇦 Georgians · Canada
1061
-18
🇦🇲 Mongols · Armenia
1019
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,269 12:18 18:30 31:19 ⛏ Fast Castle
23 1,118 14:10 19:08 36:06 ⛏ Fast Castle
16 776 12:00 17:03 35:34 ⛏ Fast Castle
15 724 11:02 19:41 31:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,355 15,843 10,645 1,265 51,108 56,825
17,295 18,546 11,090 2,535 49,466 54,148
17,490 6,208 8,580 1,305 33,583 37,167
13,825 9,803 7,910 1,475 33,013 41,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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