AoeStats
← Abraham

MegaRandom

506443425Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 51m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Sicilians · Germany
1047
+17
🇩🇪 Hindustanis · Germany
1047
+17
🇧🇪 Gurjaras · Belgium
1085
-18
🇦🇲 Maya · Armenia
1035
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,477 14:33 20:53 39:51 ⛏ Fish Boom FC into Galleys
22 1,153 13:07 19:00 35:58 ⛏ Fish Boom into Fire Galleys FC
22 1,139 14:00 24:27 39:21 ⛏ Fish Boom FC
16 816 11:23 21:40 42:59 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,905 13,443 16,800 1,925 54,073 55,192
12,885 17,182 7,505 2,690 40,262 44,995
16,110 11,685 7,265 2,885 37,945 51,579
11,450 7,995 7,565 3,450 30,460 31,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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